package de.justphil.tcg.tcgserver.game.mechanics.example.monsters;

import de.justphil.tcg.tcgserver.game.mechanics.monster.Monster;
import de.justphil.tcg.tcgserver.game.mechanics.property.Property;

public class WildBore extends Monster {

	private static final int LIFE = 4;
	private static final int ATTACK = 4;
	private static final int DEFENSE = 3;
	private static final int SPEED = 4;

	private static final int[] PROPERTIES = new int[] { Property.PROPERTY_ATTACKER, Property.PROPERTY_FURY_AURA };

	public WildBore(long id) {

		super(id, LIFE, ATTACK, DEFENSE, SPEED, PROPERTIES);
	}
}
